Foundations of Immersive Tech

An introduction to Augmented Reality (AR), Virtual Reality (VR), and the mechanics of human depth perception.

Undergraduate Lecture Series

What is Augmented Reality (AR)?

AR overlays digital information onto the physical world.

What is Virtual Reality (VR)?

VR creates a fully immersive, computer-generated environment.

The Reality-Virtuality Continuum

Reality and VR exist on a spectrum:

1. Physical Reality (Purely real)

2. Augmented Reality (Real + Digital)

3. Mixed Reality (MR) (Digital interacts with real)

4. Virtual Reality (Purely digital)

Depth Perception: The Basics

To feel "present" in VR, the system must mimic how humans perceive depth.

Binocular Cues: Rely on both eyes.

  • Stereopsis: Differences in images between left/right eyes.
  • Convergence: Eyes rotating inward to focus on near objects.

Monocular Cues

Depth cues available to a single eye:

Motion Parallax

A critical cue for VR immersion.

As a user moves their head, objects closer to the camera appear to move faster across the field of view than objects in the distance.

Failure to sync this movement leads to "Motion Sickness".

Summary & Conclusion

Understanding the intersection of optical physics and computer graphics is key to mastering XR.

End of Presentation.